

Your creatures' spells have a 15% chance to be cast twice for each Familiar fighting on your side. When your Griffons receive a buff, they share a copy of that buff with all the Griffons fighting on your side for 1 turn.

This creature's attacks deal 200% more damage to targets that are at 100% Health. This creature deals 80% more damage with attacks for each of its debuffs.

Your creatures have a 40% greater chance to dodge attacks. This creature deals 50% more damage (up to 300%) for each non-temporary Sorcery Spell Gem it has greater than its target.Īfter this creature dies for the first time each battle, it resurrects with 50% health, and 50% more Attack, Intelligence, Defense, and Speed. The amount of damage prevented cannot exceed 100% of this creature's Maximum Health. When this creature takes damage, and that damage exceeds 25% of its Maximum Health, reduce the damage to 25% of its Maximum Health. This trait does not stack.Īfter an enemy is healed, this creature gains Maximum Health equal to 30% of the amount healed. When an enemy is healed, this creature decreases their lowest stat by 25%.Īfter an enemy is afflicted with a debuff, they also lose 15% Attack and Intelligence. When your creatures gain stats, your other creatures gain 25% of those stats as well. When your creatures are healed, a random enemy takes damage equal to 20% of the amount of Health recovered. After this creature defends, it casts one of its spells that can target all your creatures. This creature can't cast spells directly. These traits come from a specific creature or can be added to an artifact using the appropriate legendary material. Artifacts can be found with a trait or you can use a legendary material to add a trait. Each creature has its own unique trait and can equip an artifact that can possess an additional trait. Traits are passive abilities that can greatly influence battle.
